#include"InputElement.h"

/////////////////
//include
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/////////////////
//prottype
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/////////////////
//const
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InputElement::InputElement(char* name,UINT index,DXGI_FORMAT format,UINT slot,UINT offset,D3D11_INPUT_CLASSIFICATION input_slot_class ,UINT instance_date_step_rate )
{
	this->name = name;
	input_element_desc.SemanticName			= this->name;
	input_element_desc.SemanticIndex			= index;
	input_element_desc.Format					= format;
	input_element_desc.InputSlot				= slot;
	input_element_desc.AlignedByteOffset		= offset;
	input_element_desc.InputSlotClass			= input_slot_class;
	input_element_desc.InstanceDataStepRate	= instance_date_step_rate;


}
InputElement::~InputElement()
{

}






